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Institute of Advanced Technological and Commercial Studies

Glossary

User experience: what a person lives while using the product

User experience covers what a person lives while using a product: what they understand, what they accomplish, and how long it takes them. It is measured by observation. It is designed from the field and verified through usability tests.

What is designed, and what is observed

User experience gathers the understanding, the effort and the outcome a person achieves in front of a product. It is designed from field research — what people genuinely do — then verified through usability tests with people encountering the product for the first time. The design field holds 11 modules in the catalogue.

  • Design starts from what people do, observed in the field
  • Usability tests are run with people meeting the product for the first time
  • 11 modules in the catalogue's design field

The four stages of a design

The Design and User Experience programme runs the full cycle: interviews, journeys, mockups, usability tests, documented iterations. The Web and Mobile Development programme takes over on the build side, turning design decisions into an interface genuinely delivered.

  1. 01

    1 — Observe

    Interviews and field observation establish what people genuinely do today.

  2. 02

    2 — Frame the journey

    The full path is written out, step by step, from the initial need to the outcome achieved.

  3. 03

    3 — Mock up

    A manipulable representation makes the proposal testable before a single line is written.

  4. 04

    4 — Test and revise

    Five people meeting the product for the first time reveal most of the points to revise.

Programmes that work on it

2 catalogue programmes put “User experience” to work: 240 credits and 2400 taught hours in total. The official rule holds throughout — one credit stands for 25 hours of work, 10 of them taught. Every line below is recomputed from the programme page: level, duration, credits, taught volume and fees in Guinean francs appear exactly as filed in the official catalogue.

ProgrammeLevelDurationVolumeFees
User Experience Design and Digital CreationBachelor's degree2 years120 credits · 1200 taught hours4 800 000 GNF per year
Web and Mobile DevelopmentBachelor's degree2 years120 credits · 1200 taught hours5 200 000 GNF per year

Before you apply

Do you need to be able to draw?

The discipline rests on observation, structuring and testing. The representation tools are installed during the programme.

How many people for a usability test?

Five people meeting the product for the first time already reveal most of the points to revise. The programme has you run those tests in real conditions.

Is the portfolio built during the programme?

Yes: research, mockups, tests and iterations form the pieces you later present in interviews.

User experience: what a person lives while using the product — Glossary | IHETC — IHETC