Glossary
Accessibility: a product usable by everyone who needs it
Accessibility ensures a digital product stays usable whatever the person's circumstances: vision, motor control, attention, modest hardware, slow connection. The same choices improve the experience for every visitor.
Designing for the full range of uses
Accessibility gathers the design choices that make a product usable by the greatest number: sufficient contrast, a coherent heading structure, keyboard navigation, alternative text on images, labelled forms. Those same choices improve the experience for everyone, and make it workable on modest hardware and a slow connection.
- Contrast, heading structure, keyboard navigation, alternative text
- The same choices improve the experience for every visitor
- An accessible product stays workable on modest hardware and slow connections
Five moves that change everything
The Design and User Experience programme builds accessibility in from the mockup: contrast checked, reading order explicit, targets large enough. The Website Creation course verifies it at delivery, with a systematic check on every page put online.
Contrast
Text reads in daylight as in the evening: the contrast ratio is measured, not estimated.
Structure
Ranked headings make the page navigable by reading tools as much as by the eye.
The keyboard
Every action can be triggered without a mouse, in a focus order that follows the visual logic.
Images
Alternative text says what the image contributes, from the point of view of someone who cannot see it.
Lightness
A light page opens on a slow connection: that is a condition of access as much as a matter of comfort.
Programmes that build it in
2 catalogue programmes put “Accessibility” to work: 126 credits and 1260 taught hours in total. The official rule holds throughout — one credit stands for 25 hours of work, 10 of them taught. Every line below is recomputed from the programme page: level, duration, credits, taught volume and fees in Guinean francs appear exactly as filed in the official catalogue.
| Programme | Level | Duration | Volume | Fees |
|---|---|---|---|---|
| User Experience Design and Digital Creation | Bachelor's degree | 2 years | 120 credits · 1200 taught hours | 4 800 000 GNF per year |
| Website Creation | Short course | 3 months | 6 credits · 60 taught hours | 1 400 000 GNF in total |
Points that come up often
Does accessibility add to the design workload?
Built in from the mockup, it comes down to structure and contrast choices. It is handled at the moment it costs least.
How do you check a page?
By measuring contrast, running the full journey with a keyboard and reading the heading structure. The programme has you practise all three.
Does the subject cover mobile applications too?
Yes, with its own specifics: touch target size, reading order and readability outdoors.
Explore next
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- CreditThe credit at IHETC: 25 hours of work of which 10 are taught, the official catalogue rule, and what 180 credits represent across a full programme.
- Course unitThe course unit at IHETC: content, hours, credits and its own assessment. The 181 units published in the catalogue, with their teaching year.
- Competency blockCompetency block: definition, hours and role within the 72 IHETC professional qualifications. 360 blocks published, each certifiable separately.
- ModuleTraining module at IHETC: definition, duration, place within a programme and within the 13 fields of the vocational catalogue.
- Taught hourTaught hour: definition, volume guaranteed per credit and total published on every IHETC programme. 24150 taught hours in the catalogue.