Careers
Interface designer
A successful interface is noticed by not being noticed. The interface designer organises information, draws the screens, builds a coherent system and checks that everything stays legible on an entry-level phone.
From user journey to finished screen
Work starts from the journey rather than the screen: what task the user wants to complete, in how many steps, with what information available at each moment. Wireframing follows, rough at first to test the structure, then precise. The component system turns isolated screens into a coherent product, and saves developers considerable time. Testing with real users settles internal debates in half a day.
- Map a user journey and locate its friction points
- Wireframe a screen, from structural sketch to detailed version
- Build a documented, reusable component system
- Run a user test and turn its results into decisions
Where interfaces are designed
Mobile financial products
The region's most demanding ground: an interface mistake translates immediately into customer service calls.
Agencies and studios
Websites, applications, digital identities: a variety of briefs that quickly builds a solid portfolio.
In-house product teams
A single product, followed over time, with the rare chance to measure the effect of each improvement.
The programme data
Four values, one source. They feed the qualification page, the application form, the equivalence file and the final certificate without ever being re-entered. That single source is what makes two catalogue programmes comparable: the figures carry the same meaning and the same unit everywhere.
- qualification level
- 5
- months of programme
- 10
- taught hours
- 700 h
- credits
- 70
- competency blocks
- 5
Senior technician and supervisor
Led by an instructor.
1 credit = 25 h of work, 10 of them taught.
Framework of the « Interface Designer » qualification, code TP52.
What each of the blocks covers
For each block the framework states the ground covered and the taught hours devoted to it. That precision serves at the orientation stage, then during the programme, then on exit when you have to describe what you can do. One vocabulary throughout, that of the occupation as companies practise it.
- Applied user research
- 170 (24 %)
- Interface design
- 200 (29 %)
- Design systems and accessibility
- 170 (24 %)
- Technical collaboration
- 120 (17 %)
- Professional conduct
- 40 (6 %)
- Applied user research · 170 h — Interviews, journeys, personas, usability testing
- Interface design · 200 h — Wireframing, prototyping, components, states, micro-interactions
- Design systems and accessibility · 170 h — Component libraries, consistency, contrast, accessibility
- Technical collaboration · 120 h — Handover to developers, specifications, feasibility, degraded connectivity
- Professional conduct · 40 h — Defending a design decision, accepting feedback, iterating
Becoming an interface designer
This table sets side by side what genuinely prepares for this role. Credits and taught hours measure the gap between two options; fees relate that gap to a budget. Those are the three questions a candidate asks, and the three answers sit on a single row.
| Programme | Duration | Credits | Taught hours | Fees |
|---|---|---|---|---|
| User Experience Design and Digital Creation · Bachelor's degree | 2 years | 120 | 1200 h | 4 800 000 GNF per year |
| Website Creation · Short course | 3 months | 6 | 60 h | 1 400 000 GNF in total |
What candidates ask before enrolling
Do I need drawing skills?
The craft rests on structure, typography and consistency far more than on illustration. What matters is the ability to organise dense information so it reads fast, including on a small screen and a slow connection.
What follows this skill?
The design and user experience manager qualification, at level 6, adds leading a team, structured user research and governing a design system at company scale.
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